#570 Na era para PS4, había olvidado que lo querias en PC, my bad.
https://thumbs.gfycat.com/IndelibleWearyLabradorretriever-size_restricted.gif
El juego tiene bastantes detalles que te dejan roto. Yo este en concreto lo descubrí lanzando la flecha a través de una antorcha, pero el del gif es más épico.
#580 Ya, en los mensajes esos que salen mientras carga el juego, pero por lo visto muchos pasan de leerlos y se pierden cosas interesantes.
#581 Buah, esos mensajes son cremita, porque hay cositas que aprendes sobre esa época, esos mensajes son interesantes.
Pues se ha confirmado que la "continuación" de ACrigins continuará por los cómics, mediante Aya.
Y aquí hay un problema, siguiendo el canon de AC, sabemos que ella, alrededor del 30 a.C.,
. Entonces, la primera expansión, no se centrará
De ser así...vaya tela xd
No si sabéis que en los cómics están con el hijo de Desmond como sabio, o el hijo de Conor.
Acabo de entrar en la recta final después de 35h, qué gozada está siendo. Me da una pena que se acabe...
Eso sí, ¿no tenéis la sensación de que se aceleran demasiado al final? Ttodo el desarrollo de la historia y personajes es tranquilo, despacito y con buena letra, y, al final, es un torbellino super loco de cosas.
#592
LOL
Lo que molaría que además tuviera el bug de estar en pie con los brazos en cruz. JAJAJAJAJAJAJA
Se viene parche mañana.
Assassin’s Creed Origins Patch 1.1.0 Release Notes:
Patch Highlights
Added a new “Nightmare” difficulty mode
Added an NPC scaling option, “Enemy Auto-Level”, that makes enemies’ level scale up to player’s level
Please note: Enemy levels will only scale up to player level, they will not scale down
Added a new “Horde Mode” to the Arena
[PC] Added support for HDR displaySystem
Improved general game stability
Adjusted the balance of the economy by reducing the price of Lion Claw and Leopard Fur
Capped the number of Trinkets and Animal Goods to 999
Fixed rare occurrence of world paused state due to a terrain node priority change
[PC] Fixed stuttering on NVIDIA graphic cards when playing in borderless mode
[PC] Improved Performance Tools functionalityGraphics & Audio
Improved texture streaming selection to allow for more high-resolution texture
Increased the distance at which we display the higher quality fake geometry of Alexandria
Improved the view distance of the Siwa temple
Improved the level of details of the Hemon Mastaba location
Improved the quality of the Photo Mode picture taken while playing with HDR enabled
Fixed loading grid setups for tall palm tree fields to improve their view distance
Fixed far shadow popping transition issue when updated during the time of day cycle
Fixed shadow culling issue in the great library of Alexandria during sunrise and sunset
Fixed a visual issue on bows when switching them while out of combat
Fixed a visual issue with quivers
Fixed an issue which prevented music from playing again in the quest “Aya: Blade of the Goddess”
Fixed missing voice-over during various cinematics
Fixed a sound issue when using Overpower on certain NPCs
Fixed various repeating voice and sound effects
Fixed an issue that could cause multiple music tracks to overlap
Fixed multiple out of place audio lines in the Arena
[Xbox One X] Increased the texture memory budget to allow for more usage of higher resolution texture
[Xbox One X] Increased the terrain memory budget to reduce terrain popping when the camera rotates
[Xbox One] Fixed some trees not using high-resolution texture
[PC] Fixed white squares appearing in windowed mode on 4K monitor
[PC] Fixed an issue with the Reset graphic optionWorld
Fixed several areas in the world where the player could encounter collision issues
Fixed various issues with the level of details of world objects, NPCs, and vehicles
GameplayImproved NPCs reactions
Fixed the health regeneration that could stop working after gaining health from Health on Hit/Kill weapon attributes
Fixed the unlock of the Old Habit achievement/trophy for player who have met the conditions
Fixed various issues preventing the “Game Progression” statistic to reach 100%
Fixed the “No Limits” Ubisoft Club Classic Challenge from not unlocking
Fixed an issue with the Ubisoft Club Classic Challenges that were not showing as unlocked even if they had been completed
Fixed an issue that could cause the controller to vibrate indefinitely in the score screen of the Hippodrome
Fixed an issue where the playable character could lose its inventory when fast traveling from the Bathhouse
Fixed an issue where Senu could pass through the world
Fixed an issue that allowed thrown torches to inflict poison or bleed effect
Fixed some loading issues while using Senu
Fixed various issues with the spawning of NPCs
Fixed various issues causing the player character to remain stuck
Fixed various navigation and animation issues with the playable characterQuest
Improved the navigation of the Rebels during the quest “A Rebel Alliance”
Improved various cinematic transitions
Fixed an issue where the playable character could remain stuck or fall through the world during the quest “The Battle of the Nile”
Fixed an issue where the playable character could lose its equipped weapons during the quest “The False Oracle”
Fixed an issue preventing the playable character from dealing damage to crocodiles during the quest “Blood in the Water”
Fixed an issue preventing the quest objective marker to be displayed during the quest “Family Reunion”
Fixed an issue that could cause the player to lose the prisoner during the quest “His Secret Service”
Fixed an issue that could cause a gladiator to remain stuck with the playable character during the quest “The Crocodile Jaws”
Fixed an issue causing Daily Quests from disappearing from the Quest Log
Fixed an issue that could prevent the “Control Nuisance” Daily Quest from giving its reward”
Fixed an issue that could prevent the dialogue scene from playing during the quest “Blood in the water”
Fixed an issue that could prevent Hallucinations from ending during Taimhotep’s Song
Fixed an issue that could make the quest “Children of the Streets” impossible to complete
Fixed an issue that could prevent the key for Eudoros’ chest to appear in the inventory in the quest “End of The Snake”
Fixed an issue that could cause Cleopatra to die at the end of the quest “Way of the Gabiniani”
Fixed an issue forcing Bayek to receive a spear instead of a bow during the chariot fight of the “The Battle of the Nile” quest
Fixed an issue that could cause Aya to spawn as BayekActivities
Increased the number of Drachmas rewarded by Hippodrome tournaments
Tweaked controls sensitivity in Hippodrome
Fixed an issue that could prevent the introduction cinematic of Seleucid from playing
Fixed an issue that could prevent the use of bows in the ArenaUser Interface
Added Hood, Hair, and Beard customization options in the Gear menu
Added an “Uncompleted Locations” filter to the World Map
Added a “friends-only” pictures filter to the World Map
Added the option to hide the Compass and the Enemy Proximity Feedback on the HUD
Improved on-screen feedback with Friend Challenges in Arena
Increased display time of the on-screen feedback when the playable character gets hit by an arrow
Changed input button for the Compare Equipped action
Fixed various icon issues in the World Map
Fixed an issue with the Trial of the God reward being displayed incorrectly in the Quest Log
Fixed an issue with the quest objective of Trial of the Gods appearing below the world
[PC] Fixed the display of Photo Mode pictures captured on multi-monitor configuration
[PC] Enabled Eye Tracking by default
[PC] Added “Quit to Desktop” option to the pause menu
#595 Pos... modo de dificultad pesadilla, opción de escalado de enemigos, modo "horda" en la arena, botón de "salir al escritorio" en la versión de pc, filtro de completado de áreas, opciones para elegir pelo/barba/capucha, arreglan el petardeo en gráficas nvidia en borderless window y el streaming de texturas que no cargaban bien.
Me está gustando bastante excepto el combate que no me acaba de convencer. Además hay muy pocas ejecuciones no? Y las ejecuciones en sigilo aún no tengo la cuchilla y son una puta mierda además no matas al tio
A nadie le ha pasado que el sonido se oye fatal?, como si saliera sin posicionamiento, se oyen las voces super cercas y amplificadas igual que los efectos, es rarisimo, aparte que tengo todo al mínimo y se oye todo altisimo...solo me pasa en este juego.
#598 Las ejecuciones dependen del tipo del arma y del enemigo al que te enfrentas (soldado normal, capitán, comandante...).
Yo tengo la cuchilla bastante mejorada y siempre mata de una con sigilo, no entiendo cómo quieres matarlo de una sin cuchilla xD lo noqueará y poco más.
#599 Se me ocurre que puede ser debido a estas opciones de la pestaña de sonido: