Team Fortress 2 Update Released (8/20/2008)
August 20, 2008, 6:12 pm - Jason Ruymen - Product Update
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
* Fixed an invalid skin crash on TF weapons
* Fixed a viewmodel related crash when switching classes away from Medic
* Fixed not getting the Arena team menu after watching the intro movie on Arena maps
* Fixed some problems with localized text
Team Fortress 2 Update Released (8/19/2008)
August 19, 2008, 2:30 pm - Jason Ruymen - Product Update
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Added 3 Heavy unlockables
* Natascha, The Sandvich, The Killing Gloves of Boxing
* Added 35 new Heavy achievements
Added Arena game mode
* 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
Added 2 new maps
* Badwater Basin, a new payload map
* cp_steel, a community map by Jamie "Fishbus" Manson
Changes
* Added server map timeleft to upper right of scoreboard
* Added new firing sounds to The Backburner
* Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
* Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
* 32 player servers can now support an extra slot of SourceTV
* Made the freezecam item panel description easier to read
* Players now broadcast whether they chose a team directly or use autoteam
* Added proper handling of cart blocking recognition to Payload maps
Bug fixes
* Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
* Fixed Spy watch arm not using team skins
* Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
* Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
* Fixed a loophole that allowed players to pickup weapons of other classes
* Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
* Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
* Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
* Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
* Fixed spectators not having the target ID labels display correctly
* Fixed the cart alarm sound occasionally getting stuck on in Payload maps[/spoiler]