Outstanding
que bien pinta!!! me da penita saber que este Halo será el último de esta generación pero el cliff hanger que nos dejarán al final del juego será un Halo 5 next generation
Joder que pintaza mecagüentó.
Entrevista a Frank O'Connor:
[media]http://www.metacafe.com/watch/8185354/frank_oconnor_halo_4_interview_at_microsoft_spring_shocase_2012/[/media]
Joder, joder, joder, joder, joder, joder, joder, joder, joder, joder, joder, joder, joder, joder!!! alguien ha visto el detallazo y el efecto del retroceso al disparar? joder, joder, joder, joder, joder!!!
joder, joder, joder, joder, joder, joder, joder, joder, joder, joder, joder!!! Solo es un vídeo de pocos minutos y no paro de decir joder, joder, joder, joder, joder, joder, joder!!!
Lo que no entiendo es por qué lo comparan con Halo 3, si Reach ya mejoró prácticamente todo lo que comparan? XD
Deberían compararlo con Reach, digo yo...
#37 porque compararlo con el 3 queda mas vistoso que con un juego del año pasado , el 3 esta desfasado en todos los sentidos y te lo comparan con este y ya tienes a todos los fanboys babeando , no tienes que ir muy lejos para verlo.
La tal kiki es la diseñadora de videojuegos con menos pinta de currar en la industria de la historia de la humanidad.
XD.
Sí, es lo que más me ha llamado la atención del video.
yo creo que Halo se merece un juego con mayor nivel grafico que esto
o esto
pero sobretodo de esto joder
#41 pa empezar que parecen fotos sacadas con el movil de un video a 240p y la última foto las texturas parecen en fase Alpha XD vamos que como mínimo digo yo que tendrá gráficos del Reach.
#42 estan sacadas del video que ha salido, y espero que sean de una fase muy prematura del juego porque si no es penoso como minimo para una saga como esta
Joder, por fin han cambiado las armaduras a algo mas molón, como mas mecánico, mas vanquish y eso mola
Por el resto, lo mismo de siempre pero mejor
Pero qué puta mierda siempre con las espectativas por las nubes y es esta jodida basura.
En fin, asco de prensa, parece fútbol esto ya.
#47 Es lo que tiene un negocio, que tienes que darle a la gente motivos para comprar tu producto, y si una forma de conseguirlo es creando hype...
El problema llega cuando la gente se crea expectativas de donde no las hay.
#52 Dijeron "la portada del mes que viene es preciosa, me ha dejado la boca abierta"
Pues no, yo con eso me creo 0 expectativas.
#53 Pues yo sí
Y era algo más exagerado, en plan no puedo ni andar porque el labio me arrastra por el suelo de lo espectacular que es.
#54 http://www.mediavida.com/foro/7/game-informer-portada-abril-sorpresa-445014#25
El tío dijo que le había dejado con la boca abierta, lo cual hacía que andar fuera difícil. En ningún momento usó la palabra "espectacular" ni nada similar xD
#55 Vale pero se da por supuesto que si le hace el andar difícil es porque tiene la boca super abierta, y eso conlleva que sea espectacular.
Bueno, es igual, dejemos el offtopic xD
#57 No se vió una especie de tráiler ya?? Donde comparaban con Halo 3 en lugar de Reach quedando en ridículo?? Me suena que sí xD
De la revista
Halo 4 is set in 2557 - four years, seven months and ten days since the FUD was split into two and the finale of the events of Halo 3.
True native 720p with FXAA
New HUD, features subtle paralla movement during athetic actions and additional visual cues indicating that you are actually wearing a helmet.
Chief, Cortana and other characters animated with the assistance of motion capture.
Cortana impending rampancy will be a critical theme as will be exploring Master Chief as a person.
Cortana has chosen a new visual identity whilst the Chief has been sleeping.
The Covenant, at least Elites and Grunts, return but are not the primary enemy.
The FUD eventually crash lands on Requiem, a planet enclosed in a massive Dyson Shell.
A new faction from Reqium is introduced. Like the Covenant they will have unique and different enemy types, weapons and equipment. "If anything, they're kind of elevated in terms of their intelligence and complexity relative to the Covenant."
Huge, alive environments - a piece of concept art depicts a floating air squid in a jungle setting.
The skybox is filled with massive pillars reaching down from above and the surrounding view is painted by the inside of the Dyson Shell.
Game is split between Campaign and Infinity - the new term of the entire multiplayer experience seperate from the Camapign.
Multiplier directly and in-directly ties into the Campaign.
Multiplayer features Spartan IV's - adult volenteers taken from the the best of special ops soliders, equippe with a new version of the Mjolnir armour (lightweight variation) and deployed onboard the UNSC Infinity.
The UNSC Infinity is the largest ship the UNSC has ever created. Over three kilmetres long, it was designed with cutting edge technology and features some additional technological enhancements provided by the study of Forerunner technology - including faster and more accurate slipspace travel.
The UNSC is deployed on a top scret mission into deep space but will cross paths with the Master Chief during the campaign.
The Spartan IV's onboard train in the Infinity's "combat deck" (think holodeck or Danger room). The deck and simulate any known environment and plays host the the multiplayer games players are familar with.
Firefight is absent and it is stated that there are no plans for it to return.
New Co-Op mode called Spartan Ops for up to four players in online Campaign-esque missions.
Spartan OPs introduces new movies sequences and missions on a weekly basis which tells the story of the UNSC Infinity's mission and battles the new Spartan IV's face.
Spartan Op missions are objective based and feature new content, events and locations each week. Spartan Ops missions also reward Spartan Points and feature selectable difficulty levels like Campaign.
Spartan Ops missions are not DLC, they are included in the overall Halo 4 package but it is unclear if the content is available on the disc or must be downloaded separately.
Weapons in the overal sandbox include Assault Rifle, Battle Rifle, DMR, Assault Carbine, Covenant Carbine, Shotgun, Rocket Launcher, Sniper Rifle, Magnum and Plasma Pistol. There are numerous unrevealed, new weapons.
And Multiplayer details summary.
Loadouts are composed of a primary and secondary weapon, a grenade type, armour ability and modifications. It is unclear how the modification system works or what things it modifies or how.
Returning Armour Abilities include Hologram, Jet-Pack and Camo. A new ability to see through walls was shown and Sprint is now a baseline ability all players will have access to at all times.
FFA Variant, Regicide. Lead slayer is "King" - each of the King;s kills raises his "bounty". The bounty is claimed by whomever kills the King.
In Team Slayer (not confirmed for other gametypes), players can respawn instantly after death if they choose. Additionally, power weapons are introduced into a game on a random timer and appear at random drop points on the map.
Medals are turning including new medals for "revenge kills" and for causing a distraction.
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Can't wait al SP