Entrevista a Takahashi en gamekult
En reddit la tienen traducida. Dejo algunas Q/A interesantes:
Q: Was Xenoblade 2 in developpement for Wii U before moving to Switch ? And what lessons did you learn with the developpement of XCX ?
It was a Switch exclusive from the beginning. As you know, XCX was made to be an open world game, and we mostly learned the cost of this kind of projects (laughs). By applying the acquired knowledge to a more linear experience, we had a better idea when it came to ressource management but also for optimization, and all the little details that allow us to better understand the magnitude of this world.
Q: Did you also alter the UI, particularly bloated in the previous episode ?
Since the Switch has four face buttons on each Joy Con, we sought to made the control system more accessible and intuitive, so that you could realize actions without having to think about it. At least, that's what we're striving for. We also haven't planned to include touchscreen elements.
Q: Exploration was always one of the most important parts of the Xenoblade series, especially in XCX. Can we expect an even larger world on Switch ?
Exploration will be even more important in Xenoblade 2. About the amount of places you will be able to discover and explore, I think we will go far beyond what Xenoblade X proposed. As you have been able to see in the trailer, you can expect to traverse a lot of varied environnements, some natural, some artificial, created by humans.
Q: Is any multiplayer planned ?
No, nothing planned there.