=== Al'Zahar, The Prophet of the Void ===
- Summon Voidling (Passive)
** After casting 5 spells, Al'Zahar summons a Voidling to engage enemy units for 21 seconds. Voidlings grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).
- Call of the Void
** Al'Zahar opens up two portals to the void, After a short delay, power erupts from the voids, dealing damage and silencing all enemies hit.
- Null Zone
** Al'Zahar creates a zone which deals the greater between a flat damage and a % of the target's max health.
- Malefic Visions
** Al'Zahar infects his target's mind with creul visions of their demise, dealing damage each second. If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and restore mana to Al’Zahar.
- Nether Grasp
** Al'Zahar grips his target in an engulfing void of energy, dealing damage each second.
===Akali===
- Smoke Bomb
** Stealth is now removed when you actually attack, rather than when you begin your attack animation.
===Alistar===
- Pulverize
** Now deals damage when the target is knocked into the air, rather than when they hit the ground
===Ashe===
Frost Shot slow % changed to 15/20/25/30/35%, from 10/17/24/31/38%.
Volley now fires 7 missiles, from 9.
Enchanted Crystal Arrow
** Fixed a bug where Enchanted Crystal Arrow could stun for longer than intended
** Fixed a bug where ranks 2 and 3 slowed targets for longer than intended
** Reduced the amount of stun per unit of distance (e.g., you have to fire it from farther away to get the full stun duration)
- New spell (E) - Hawkshot: Ashe sends a scouting hawk to target location on the map, revealing terrain as it travels. Note: Ashe keeps the passive Accumulate Wealth.
===Blitzcrank===
- Power Fist
** Removed the slow particle from the affected target.
- Static Field
** Static Field's tooltip now provides the bonus damage based on the Blitzcrank's Ability Power.
=== Cho'Gath ===
- Rupture
** Rupture now deals damage on knocking the targets into the air, rather than when they fall to the ground.
- Feast
** Feast loses up to 3 stacks on death instead of all of them.
===Evelynn===
- Shadow Walk
** Stealth is now removed when you actually attack, rather than when you begin your attack animation.
=== Janna ===
- Eye of the Storm
** Cooldown increased to 12 from 10.
** AP ratio reduced to .6 from .8
** Damage buff changed to 10/20/30/40/50 from 24/30/36/42/48
=== Master Yi ===
- Double Strike
** Fixed a bug where Double Strike was represented incorrectly on death recaps.
- Alpha Strike
** Reduced the animation delay before performing Alpha Strike
- Meditate
** Reduced the animation delay before performing Meditate
=== Mordekaiser ===
- Children of the Grave
** Fixed a bug where Mordekaiser would infrequently gain health from Mace of Spades or Syphon of Destruction while Children of the Grave was on his target.
=== Nunu ===
*Visionary
** Fixed the Visionary tooltip to correctly say that Nunu gains a free spell every 7 attacks instead of 8.
=== Pantheon ===
- Grand Skyfall
** Reduced the summoner spell cooldown so that players can cast summoner spells right after Pantheon completes his Grand Skyfall.
=== Rammus ===
Attack ranged increased to 125 from 100
MP regen per level increased to .06 from .05
Powerball
** Cooldown reduced to 11 from 12
- Defensive Ball Curl
** Cooldown reduced to 15 from 18
** Mana cost changed to 50 from 40/50/60/70/80
- Tremors
** Mana cost changed to 120 at all ranks from 100/150/200.
=== Ryze === *
Spell Flux's -Magic Resistance debuff no longer stacks.
Spell Flux's -Magic Resistance debuff increased to 15 from 12.
=== Teemo ===
- Camouflage
** Fade time reduced to 3 seconds from 4.
** Fixed a bug in which sometimes the fade time would take too long.
** When Teemo breaks stealth, he now gains "Element of Surprise", increasing his attack speed by 40% for 3 seconds.
- Blinding Dart
** Mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130.
** Cooldown reduced to 10 from 12.
** Blind duration reduced to 1.5/2.0/2.5/3.0/3.5 from 1.6/2.2/2.8/3.4/4.0.
- Move Quick
** Now only breaks when taking damage from an enemy champion or turret.
- Toxic Shot
** The first application of magic damage now occurs immediately upon hitting the target.
** Poison duration reduced to 4s from 5s (total number of applications remains at 5).
- Noxious Trap
** Fade time reduced to 1.5 from 2.
=== Tristana ===
- Updated several particles.
=== Tryndamere ===
- Bloodlust *
** Bloodlust bonus critical damage per stack lowered to 0/1.125/2.25/3.375/4.5 from 1.5/2.25/3/3.75/4.5
** Bloodlust cooldown lowered to 14/13/12/11/10 from 18/16/14/12/10
- Undying Rage
** Is now castable while CC'ed.
===Twitch===
- Ambush
** Stealth is now removed when you actually attack, rather than when you begin your attack animation.
- Deadly Venom
** Fixed a bug where Deadly Venom applies 2 debuff icons to its target.
=== Zilean ===
Timebomb AP ratio decreased to .9 from 1.1 *
Timebomb Now ticks 3, 2, 1 additional damage before the bomb explodes. This will trigger calls for help.
==Items==
- New Item: Bilgewater Cutlass
** +25 Attack Damage
** +12% Life Steal
** UNIQUE Active: Deals 200 magic damage and slows the target champion for 2 seconds (300 range). 60 second cooldown.
- New Item: Hextech Revolver
** +40 Ability Power
** +10% Spell Vamp
- New Item: Hextech Gunblade
** +40 Attack Damage
** +50 Ability Power
** +15% Life Steal
** +12% Spell Vamp
** UNIQUE Active: Deals 200 magic damage and slows the target champion for 3 seconds (700 range). 60 second cooldown.
==General==
Critical chance and critical chance per level removed as a base stat. Gold value for these stats was pushed into base attack damage and attack speed per level, respectively. Average delta across all champions for these stats was +1.91 base attack damage and +.17% attack speed per level.
New system for Armor/Magic Resistance Penetration implemented. All penetration is now percentage based and stacks with diminishing returns up to 50%. If a champion with 50% penetration attacks two targets that absorb 30% damage and 70% damage, they will only absorb 15% and 35% of the damage from the attack respectively.
Brush on Twisted Treeline redesigned.
The Reverse Law of Ninja Power has been changed to modify health, not damage
==Audio==
===Champions===
====Ashe====
- Fixed bug causing hit sound on Enchanted Crystal Arrow not to play
====Kennen====
- Added different hit sounds for basic attack on different materials
- Ryze, Zilean and Tryndamere: These changes are experimental burst changes for the PTR. These will be changed.
Destacar la nueva "E" de Ashe que parece ser será un poco el antijungleo a partir de ahora