El parche de hoy:
patch next week -- addressing changes, patch 5th July FIRST CONTENT PATCH
ARG -- 5th July Wednesday, e-mail, code to account, after patch -- summon a revenant, giving it a suffix
-- Of Energy, chance to give extra energy -- Of Havoc, increase critical damage/healing -- Destruction, extra damage close to dying -- Efficiency, reduce cooldown Elite abilities -- Restoration, leech heal max hp -- Alacrity, increase movespeed in combat -- Recovery, increase incoming healing -- Warding, increase Protection while wielded
Elite Dungeons
-- Activity Finder, Elite -- All Elite Dungeons -- Elite 1: Trinity: tank, heal, 3 dps, level 50 -- Extraordinary Drop, Distillates -- Different weapons in each difficulty -- 10 Difficulties, All available on Patch (Elite 1-10) -- Choose difficulty, not dungeon?
UPDATES
-- Weapon unlock: unlock both weapon/passive, reduce cost for third weapon
-- Increase base inventory from 25 to 35 RETROACTIVE, will get extra slot -- If already at cap, get extra slots
-- Increase AP/SP at 50
Dungeons
-- Higher Extraordinary gear drop rate -- Guranteed Extraordinary weapon per day through dungeon mission -- XP rewards for repeat dungeon
-- Reduce cost of Sprint 2 (other sprints) -- No MoF cost to add glyph/signet to item
Trading
-- Anybody can trade at level 15, Patrons any level
PATRONAGE UPDATE:
"Not good enough value for Patronage"
-- Increased Mark of Favor per day (25% extra per challenge) -- 20% MoF daily cap -- Double AP/SP gain -- Free teleport from/to zones
DOWNTIME COMPENSATION
-- 25 AP/SP --10,000 Marks of Favor -- 4000 Anima Shards -- 1 Blue Talisman Fusion Booster (to fuse a blue weapon) -- Must have had an account before downtime -- Soon(tm)
QUALITY OF LIFE
-- Patch Notes coming this weekend (hopefully), Infernal Vibrations fixed, clothing items fixed
PLAN MOVING FORWARD
-- "Next three months" roadmap coming soon, next week?
Q & A
-- SEASON TWO INFO NEXT WEEK GET HYPE (all of Tokyo coming soon(tm), NEW DUNGEONS)
-- Naming filter still too aggressive: being cleaned up for characters/cabal
-- Leftover Funcom points converted to Aurum (info soon)
-- Gear/Deck Manager "in the pipeline, important part, cool plans, easier to use" (info soon(tm)
-- PvP currently Shambala because it was most popular mode; they want to do more, everything depends on demand: keep playing, interest, looking to improve: El Dorado, Fusang, Stonehenge
-- Faction Missions still in-game, planned to be released 'later on', rank past 10 -- to go past that do special missions, will be difficult, outfits
-- AH Search: "looking into search strings", more difficult than it seems UPDATE: fixed in internal build yesterday, might be live in upcoming patch
-- Dungeon keys: 10 keys F2P, 18 keys Patron (no current change), "free loot every day", dungeon updates increase value, extra keys cost 500 MoF a pop if you like doing them a lot, sell guaranteed weapons on AH (lot of people don't do dungeons apparently?),
-- Weapon skins: "want to bring them back", customise important (through dressing room?), in the works
-- Some clothing options that transferred over aren't currently visible in the dressing room, many outfits have been split into components, being updated for SWL: soon(tm)
-- German and French voices: "getting back to fully voicing the game"
-- AUX WEAPONS: "can't answer that". They have plans for them soon(tm), not the same as we know them in TSW but definitely bringing them back: on the design board now, because "chainsaws are pretty fucking cool".
Asi resumiendo lo mas interesante es que meten ya las mazmorras de lvl 50, los 10 espacios de inventario gratis, que la gente que no paga patron podra hacer trade en la AH desde lvl 15 y que mejoran los beneficios del patron.