Habrán otras muchas guilds pero no se han anunciado.
https://eu.forums.blizzard.com/es/wow/t/guilds-comunidad-espanola-servidor-pvp/8880
https://eu.forums.blizzard.com/es/wow/t/guilds-comunidad-espanola-servidor-pvp/8810
#780 En el Launcher de Blizzard pone la fecha de lanzamiento del W3 (Diciembre 2019, de memoria sin mirarlo creo que pone en concreto 31/12/2019).
#781 En el Warcraft 3 lo que pone o ponia desde que se compro es que la fecha maxima limite era 31/12/2019 pero a saber, doy por hecho de que saldra a finales de año mas que nada por que si el classic sale en verano no van a sacar los dos unicos juegos de este año en fechas similares pero no saber nada de ninguno de los dos me da mala espina.
Yo eso he intentado hacerlo en Northdale y solo coló una vez.
Lo que si cuela es que te paguen 1 gold y los mandes a TB cuando quieren a UC xDDD
Hello Classic enthusiasts! We’ve been following the discussions about Classic closely here on the forums (and elsewhere) throughout the winter, and wanted to give you an update on a few things that the Classic development team has worked through since BlizzCon and the Classic demo.
The feedback we got from the demo was fantastic. Thank you to everyone who gave us so much feedback to work with, especially the community members who compiled lists of issues that people found with the demo. We’ve looked at everything that was reported, and want to share a few anecdotes with you so you can see how we’re tackling these issues.
One thing many players noticed was the incorrect health regeneration and the spell critical hit multiplier. Good catch! Going into the demo, we thought we’d fixed that and were surprised to see the issue crop up. Before BlizzCon, we specifically checked health and mana regeneration, and fixed the critical hit cases. We also did combat and regeneration tests to make sure we had those accurate.
It turns out that there was a discrepancy between how Classic was configured on our environment at the office (correct!) and the environment serving the demo to you (not correct…). Tracking that down taught us how to best check our environment configuration as we prepare it for launch.
Another issue players reported was that Warlock demon summoning was broken – lots of players said that you shouldn’t lose your current demon until the new one appears. We double-checked and in the original 1.12 WoW, and there, as soon as you started summoning a new demon, your existing demon disappeared. So the demo actually matched how the game played originally. There were a few other reports – such as “rare mobs do way less damage” and “Kobolds at Jangolode Mine run faster than walking speed when running away” – where we were able to confirm that the gameplay was the same in the demo as in the original 1.12 WoW.
It’s important to point out that there are some bugs we’re going to fix before launch, and there are some bugs that we don’t intend to address. As we mentioned in our BlizzCon presentation, some differences aren’t worth fixing, like differences in how the mail works. Nonetheless, we’ve fixed some fairly high-priority issues:
Critical Strike rating: Each item now “Improves your chance to get a critical strike by X%.”
Rogue Energy didn’t work right: it was both benefiting from melee haste and re-calculating more often than it was supposed to. Both issues were fixed.
Slow Fall no longer applies to your jumps.
You again get pushback when hit by ranged attacks and wands.
Dodge, Parry, and Miss were all not happening often enough.
That’s not all we’ve done, of course, but we want to give you an idea of what we’re prioritizing: core game systems, combat, and content. We’ve spent time on other things such as user interface and making sure graphics “feel” like they used to, but our primary focus is on gameplay.
Again, we’re following all of your discussions and loving your enthusiasm – and we’re going to get more information for you posted here soon (not soon™).
Thank you, and get ready for a Classic Summer!
CLASSIC SUMMER
Pueden dar una puta fecha? En el trabajo ya me están presionando para asignar las vacaciones de verano xDD
Vagando por WarcraftMovies he visto este comentario y me ha parecido curioso...
Warcraft Movies revamp con el release de WOW:Classic? :'D
A ver si dicen fecha a lo largo de este mes o Abril, se intuye que sale a principio o mitad de verano, buenas noticias, en poco más de 4 meses estamos jugando, ya queda poco. Una vez den fecha exacta me pondré a pensar que clase jugar.
A mi huele a un verano desértico de WoW.
Mucho revuelo en la compañía con el tema de despidos.
Deberían respetar la fecha, pero sería para finales del verano, mi apuesta y ojalá me equivoque.
Solo pido que no salga en verano la puta expansión, que la saquen justo al terminar asi se puede aprovechar el veranito no jodamos
PD: ah vale sale en noviembre, bien blizzard pues
#801 Efectivamente. También lo puse en EOL y los foros oficiales! Muchas gracias, esperemos que todo vaya cogiendo forma. Un abrazo.
#802 Sale en verano de este año, confirmado por todas las fuentes oficiales. No se sabe mes exacto, pero se pronostica para el 16 de Julio.
No sale en Noviembre, no se porqué pone eso, de hecho ha dicho "expansión", ni idea, será algo del retail.
Classic sale en verano 100% confirmado, de hecho se intuye que principio de verano, no lo veo saliendo mas allá de la mitad de verano por lo que han puesto en el último post de noticias oficial.
Y mejor, un buen verano de playita, y vicios sanos a un juego de verdad va a ser TOP.
#800 podcast muy flojo bajo mi punto de vista, sin nada de feedback, hablando de contenido que se podria acompañar con fotos videos etc.
Bueno basicamente ha sido como escuchar la radio teniendo la oportunidad de ofrecer contenido multimedia.