hola era para saber si alguien tiene o tiene algun link o algo el archivo ese o lo que sea para noe scuxhar el disparad en la brecha y tal
el único que juega default es el que no entiende de comandos, modificar los rates ya no es jugar default y si dejas los default son "fake".
Lo que buscas #1 es lo que dice lord. o si te sabes como se llaman los .wav, graba "sonido vacio" y listo.
crea un archivo yamado "game_sounds_radio.txt" y metele dentro lo qe pondré a continuacion. Metelo en C:\Steam\steamapps\TUCUENTA\counter-strike source\cstrike\scripts
pon esto dentro del archivo:
// RADIO MESSAGES
radio.moveout
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/moveout.wav
}
radio.letsgo
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/letsgo.wav
}
radio.locknload
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/locknload.wav
}
radio.go
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/go.wav
}
radio.vip
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/vip.wav
}
Radio.CoverMe
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/ct_coverme.wav
}
Radio.YouTakeThePoint
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/takepoint.wav
}
Radio.HoldPosition
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/position.wav
}
Radio.Regroup
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/regroup.wav
}
Radio.FollowMe
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/followme.wav
}
Radio.TakingFire
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/fireassis.wav
}
Radio.GoGoGo
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/com_go.wav
}
Radio.TeamFallBack
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/fallback.wav
}
Radio.StickTogether
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/sticktog.wav
}
Radio.GetInPosition
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/com_getinpos.wav
}
Radio.StormFront
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/stormfront.wav
}
Radio.ReportInTeam
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/com_reportin.wav
}
Radio.Affirmitive
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/ct_affirm.wav
}
Radio.Roger
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/roger.wav
}
Radio.EnemySpotted
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/ct_enemys.wav
}
Radio.NeedBackup
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/ct_backup.wav
}
Radio.SectorClear
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/clear.wav
}
Radio.InPosition
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/ct_inpos.wav
}
Radio.ReportingIn
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/ct_reportingin.wav
}
Radio.GetOutOfThere
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/blow.wav
}
Radio.Negative
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/negative.wav
}
Radio.EnemyDown
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/enemydown.wav
}
Radio.FireInTheHole
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/ct_fireinhole.wav
}
"Event.BombPlanted"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/bombpl.wav"
}
"Event.BombDefused"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/bombdef.wav"
}
"Event.HostageTouched"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/hostagecompromised.wav"
}
"Event.CTWin"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/ctwin.wav"
}
"Event.TERWin"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/terwin.wav"
}
"Event.RoundDraw"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/rounddraw.wav"
}
"Event.HostageRescued"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/rescued.wav"
}
"Event.HostageKilled"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/hosdown.wav"
}
PD: En fps banana esta esto y pone qe funciona, prueba y posteas
no me a ido con la mierda esa y con lo q me as peusto tu sinso?que pone en la foto'porque yo no veo nada
crea un .wav en el que no suene nada, lo metes en la carpeta radio y le pones de nombre fireinhole.wav
lo que pone en la foto que está tachado supongo que será "echo IGNORANDO mensajes de radio", te está timando.
pd: sin rayada de media vida xD yo posteo 2 veces y el nota 3
akabo de provar el #6, FUNCIONA perfectamente.
PD: Esa cvar no hace mil qe la deshabilitaron o blockearon ? cvarblock o zblock?
#4 Que mania con los rates si los pones default son rates lolers y la gente llora mas que un guiri con 100 de ping.
Entonces si la calidad de texturas la pones en nivel medio ya no eres @default?
mmm :S yo e creado la carpeta de scrips en C:\Archivos de programa\Steam\steamapps\cuenta\counter-strike source\cstrike y dentro de esa carpeta un txt q se llama
game_sounds_radio y dentro de ese documento
// RADIO MESSAGES
radio.moveout
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/moveout.wav
}
radio.letsgo
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/letsgo.wav
}
radio.locknload
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/locknload.wav
}
radio.go
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/go.wav
}
radio.vip
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/vip.wav
}
Radio.CoverMe
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/ct_coverme.wav
}
Radio.YouTakeThePoint
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/takepoint.wav
}
Radio.HoldPosition
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/position.wav
}
Radio.Regroup
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/regroup.wav
}
Radio.FollowMe
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/followme.wav
}
Radio.TakingFire
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/fireassis.wav
}
Radio.GoGoGo
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/com_go.wav
}
Radio.TeamFallBack
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/fallback.wav
}
Radio.StickTogether
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/sticktog.wav
}
Radio.GetInPosition
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/com_getinpos.wav
}
Radio.StormFront
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/stormfront.wav
}
Radio.ReportInTeam
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/com_reportin.wav
}
Radio.Affirmitive
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/ct_affirm.wav
}
Radio.Roger
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/roger.wav
}
Radio.EnemySpotted
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/ct_enemys.wav
}
Radio.NeedBackup
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/ct_backup.wav
}
Radio.SectorClear
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/clear.wav
}
Radio.InPosition
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/ct_inpos.wav
}
Radio.ReportingIn
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/ct_reportingin.wav
}
Radio.GetOutOfThere
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/blow.wav
}
Radio.Negative
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/negative.wav
}
Radio.EnemyDown
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/enemydown.wav
}
Radio.FireInTheHole
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/ct_fireinhole.wav
}
"Event.BombPlanted"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/bombpl.wav"
}
"Event.BombDefused"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/bombdef.wav"
}
"Event.HostageTouched"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/hostagecompromised.wav"
}
"Event.CTWin"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/ctwin.wav"
}
"Event.TERWin"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/terwin.wav"
}
"Event.RoundDraw"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/rounddraw.wav"
}
"Event.HostageRescued"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/rescued.wav"
}
"Event.HostageKilled"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/hosdown.wav"
}
y no me va :S:S sigo escuchando disparar a la brecha
C:\Archivos de Programa\Valve\Steam\steamapps\TUCUENTA\counter-strike source\cstrike[b]scripts[/b]\game_sounds_radio.txt
Sí que funciona
caro si creas SCRIPS no funcionara la carpeta es SCRIPTS..
con la letra T
Ese comando ignorerad pronto o tarde lo blockearan, asi ke a pa los ke os molesten los sonidos de radio guardaos el txt qe siempre sera mas efectivo.
PD: yo juego en ingles asin no me molesta tanto y parece qe se oiga mas flojo.