Llegán las primeras críticas -nada positivas en general como era de esperar- al juego de Keiji Inafune financiado a través de Kickstarter y que estará disponible a partir del próximo 24 de junio en prácticamente todas las plataformas actuales (Linux, Microsoft Windows, OS X, Nintendo 3DS, PlayStation Vita, PlayStation 3, PlayStation 4, Xbox 360, Xbox One y Wii U).
Medios Extranjeros
Destructoid - Chris Carter - 6.5 / 10.0
[Disclosure: The reviewer backed the game's Kickstarter campaign. This review is based on a retail build of the game provided by the publisher.]
Eurogamer - Simon Parkin - No Recommendation
A tribute to and evolution of Keiji Infaune's Mega Man, Mighty No. 9's moments of brilliance are tempered by its preposterous challenge.
Game Informer - Andrew Reiner - 6 / 10.0
The kind of nostalgic gaming that makes you want to play the original Mega Man games instead
GameSpot - Peter Brown - 5 / 10
Mighty No. 9 is occasionally fun and inventive, but it fails to leave a lasting impression.
GameWatcher - Anthony Shelton - 8 / 10.0
Mighty No. 9 went through a tough development and was rightfully scrutinized but it’s a challenging game with great controls. The graphics could be better and the framerate doesn’t stay at 60 but those problems don’t ultimately hurt the game. What hurts Mighty No. 9 is that it’s not Mega Man. So if you want Mega Man, you’re better off playing Mega Man. If you want a game in the spirit of Mega Man, Mighty No. 9 will satisfy you.
God is a Geek - Lee Garbutt - 7 / 10.0
Mighty No. 9 follows the Mega Man formula to a tee, and that’s both a blessing and a curse.
IGN - Vince Ingenito - 5.6 / 10.0
Despite its pedigree, Mighty No. 9 doesn’t seem to have a good sense of what was fun about Mega Man, or 2D action-platformers in general. There are brief moments where its pieces come together, but even then it’s hamstrung by its visually joyless art and animation. The soul of the Blue Bomber just isn’t here, and worse yet there’s no endearing personality of its own, and as a result, Mighty No. 9 feels much more like a second-rate imposter than a spiritual successor.
PlayStation Universe - Neil Bolt - 5.5 / 10.0
Mighty No.9 fails to recapture the spark of its Mega Man heritage in any meaningful way. There’s not much inherently wrong with how it plays, but it is haphazardly presented and not quite as enjoyable as it could be.
The Jimquisition - Laura Kate Dale - 4 / 10.0
Much like an anime fan on prom night, I would rather be at home playing Mega Man than here. I would rather be playing Shovel Knight. I would rather be playing most games in this genre.
Mighty No. 9? More like Shitey No. 9!
TheSixthAxis - Dave Irwin - 6 / 10
If you Kickstarted this game, you’ll likely be fairly satisfied with how Mighty No. 9 turned out. However, it’s far from ground breaking in terms of its visual style, has some rather rage inducing sections of the level design, and the dash is imprecise. That said, the majority of the game is fairly fun to play and it certainly captures the spirit of Kenji Inafune’s Mega Man franchise, it just lacks a certain amount of polish.
Xbox Achievements - Dom Peppiatt - 55%
If you've got a hankering for old-school platformers (albeit ones bastardised by a few modern conventions) Mighty No. 9 is a game for you. If you were going to pick it up on a whim because you fancied a taste of Capcom's golden age, you're better off looking elsewhere. Hardcore gamers eat your heart out, but don't expect to sleepwalk through this one.