Prohibido insertar a gyfcat ya que subís gifs de varios megas y peta la pagina, si queréis ponerlos ok, pero no los insertéis
“I can’t believe our fate rests in the hands of someone who built a midas and went 5-27 in an all star match,” said r/Dota2 user BrewsWillismaster. He added, “We fucking lost.”
Genios XDDD
Based on the professioanl games I watched, what I learned is: Chinese Dota is very methodical, very goal oriented. Chinese dota is the one where I expect less individual "big plays" but where I rarely see big throws.
South Korea dota is still too young, unexperienced. It's kinda of cute in a way, and where you can see some unexpected things because they'll try crazy stuff the more experienced teams may avoid.
Russian dota is super agressive. Big dives, big plays and big throws all around. Never a dull moment. DAVAI!
#9402 xDDDDD
Dejo un wallpaper que hice hace unos dias, tengo pendiente uno de invoker cn el mismo esquema:
http://steamcommunity.com/sharedfiles/filedetails/?id=296727084
Nuevo Dota 2 Reporter:
https://www.youtube.com/watch?v=a6OH33VosjY&feature=youtu.be
(insertadlo si lo preferís XD)
http://www.reddit.com/r/Volvo/
http://steamdb.info/app/205800/
6.82 leaked
Dota 2 6.82 Changelog
Heroes:
Abaddon: Armour reduced by 1. Str increased by 4
Alchemist: Greevil’s Greed timer increased to 30 seconds. Greevil’s Greed grants bonus gold to alchemist upon getting denial.
Antimage: Base Magic resistance increased from 25 to 40
Mana Void reworked: Mana Void is now a ground targeted ability with an 800 cast range and a 500 radius. It deals damage equal to the total mana used of all units inside the radius. Damage is equal to 0.8/1/1.2x the amount of mana expended in the aoe. If any units with under 20% of their max mana are hit by the ability, they are silenced and slowed by 20% for 4/5/6 seconds. Has a cooldown of 140/120/100 and a mana cost of 150/200/250
Axe: Battle Hunger is not removed from an enemy target if the target performs a deny. Culling Blade mana cost from 60/120/180 to 60 at all levels Aghanims Culling Blade grants 10/15/20 hp regeneration to Axe and all allies within the aoe while affected by the culling blade buff
Bane: Brain Sap cooldown reduced to 8
Batrider: Flaming Lasso disables the usage of all active items and abilities when used Added Aghanim’s Sceptre: Flaming Lasso now deals damage to enemy units equal to 20/30/40% of the distance they travel as magical damage. This does not stack with sticky napalm and Batrider may then use active items when using Flaming Lasso if he holds aghanims
Bloodseeker: A unit affected by rupture grants the effects of thirst to bloodseeker. This does not stack if the target drops below 50% hp.
Bounty Hunter: Base Int increased by 2
Brewmaster: Base Int reduced by 3
Broodmother: Insatiable Hunger’s bonus damage is now passively added to Broodmother’s attack as bonus damage. The active component contains the lifesteal.
Chaos Knight: Chaos Strike critical damage increased from 150/200/250/300% to 150/225/300/375%
Clockwerk: Battery Assault now strikes every 1 second instead of 0.7 seconds Battery Assault duration increased to 20 seconds.
Doom: When Doom is killed, any creep’s abilities he may have possessed are lost. Doom does not gain bonus gold from devoured creeps if he is killed while affected by the negative buff of devour. Doom does not gain any abilities from neutral creeps until the negative debuff of devour is completely removed
Drow Ranger: Drow Ranger’s Marksmanship bonus is not lost immediately upon an enemy entering the aoe, but rather 1/1.5/2 seconds after the enemy enters the aoe Added Aghanim’s Sceptre: Drow Ranger also gains a 10/15/20% movement speed increase while affected by Marksmanship and needs to have taken damage from an enemy’s auto attack to disable Marksmanship, in adition to them remaining close to her for 1/1.5/2 seconds
Earth Spirit: Boulder Smash damage changed from 125 to 100/150/200/250 Geomagnetic Grip damage changed from 100/150/200/250 to 125 Added Aghanim’s Sceptre: Magnetized units now pull on each other at a rate of 100/150/200 units per second if they are within 500 units of each other. You can still move while being pulled, but the pull value is subtracted from your current movement speed. This effect is muted if more than 1 magnetized enemies are within 500 units of each other. Stone Remnant recharge time decreased from 30 to 20 seconds.
Earthshaker: Creeps can climb over fissure but take 2 seconds to do so. (This does not include summoned creeps)
Elder Titan: Echo Stomp damage increased from 80/90/100/110 to 100/115/130/145 Added Aghanim’s Sceptre: Earth Splitter cooldown reduced from 100 to 20 and mana cost reduced from 175 to 50/75/100
Ember Spirit: Flameguard damage reduced from 30/40/50/60 to 15/25/35/45 Int growth reduced from 1.8 to 1.4
Faceless Void: Backtrack is now disabled upon being hexed
Huskar: Burning Spears self-damage changed from HP removal to magical damage Beserker’s Blood is no longer disabled upon being doomed.
Invoker: Base damage increased by 4
Io: Io also benefits from regeneration which the target may receive. Tether’s regeneration to the opposite target also takes into account regeneration which would have been in effect if the target regenerating did not have full hp or mana.
Jakiro: Base Armour increased by 3
Juggernaut: Gains a 30/50/70 attack speed increase during the duration of Omnislash
Keeper of the Light: Aghanim’s Sceptre Recall cannot be interrupted Aghanim’s Sceptre Blinding Light miss chance increased to 100%
Kunkka: Base armour increased by 2
Leshrac: Earth Split stun time increased from 2 to 2/2.5/3/3.5
Lich: Frost Blast range increased to 700
Lina: Base attack damage increased by 6
Lone Druid:
Added Aghanim’s Sceptre with different effects when on Lone Druid and on his Spirit Bear. On Lone Druid: Lone Druid and his Spirit Bear gain Battlecry as a passive while Lone Druid is under the effects of True Form, and gains a further 2/3/4 armour and 500/750/1000 hp. On Spirit Bear: The Spirit Bear is able to benefit from attributes, treated as an agility hero who cannot gain experience and is locked at “level 7”. The range in which the Spirit Bear can move before being disarmed is extended to 3000 units.
Lycanthrope: Howl is now applied as a buff in a 900 aoe around Lycanthrope and his wolves when Howl is cast instead of being a globally applied buff.
Magnus: Reverse Polarity radius increased from 410 to 450
Medusa: Stone Gaze turn rate slow increased from 50% to 50/70/90%
Meepo: Divided We Stand clones now gain 20% of the stats which the primary Meepo has from additional stat items.
Naga Siren: Base Str reduced by 2
Necrophos: Units affected by Reaper’s Scythe cannot be healed by any means.
Night Stalker: Vision changed from 1200/1800 to 1000/2500 Darkness vision reduction increased from 25% to 40%
Ogre Magi: Multicast now gains charges which replenish at a rate of 1 every 30 seconds and stack until Ogre Magi has a maximum of 2/3/4 charges. If a spell is cast, all charges are instantly removed. When a spell is casted, the next spell cast has a 100% chance to multicast equal to or higher the number of charges currently held by Ogre Magi.
Omniknight: Units affected by Repel, now give off the effects of Degen Aura Degen Aura stickiness increased from 2 seconds to 2.5 seconds.
Outworld Devourer: Int growth increased from 3.3 to 3.5
Phantom Assasin: Base Agi increased by 2
Phantom Lancer: Spirit Lance illusion duration increased from 2/4/6/8 to 8 seconds.
Phoenix: Supernova reveals Phoenix’s location upon usage and provides vision of the sun for the duration.
Puck: Base Str reduced by 2
Pudge: Rot now deals 75% of the normal damage to Pudge instead of the full 100% Dismember now deals physical damage
Queen of Pain: Blink range increased from 700/850/1000/1150 to 700/900/1100/1300
Razor: Plasma Field minimum damage decreased from 60/100/140/180 to 0/0/0/0
Riki: Base movement speed increased from 300 to 310 Blink Strike is no longer blocked by Magic Immunity
Rubick: Null Field magic resist increased from 5/10/15/20% to 10/15/20/25%
Sand King: Burrow Strike cooldown decreased from 11 to 10/9/8/7 seconds
Shadow Demon: Shadow Poison max stacks increased from 5 to 10
Shadow Fiend: Necromastery bonus damage per soul increased from 2 to 1/2/2/3
Shadow Shaman: Mass Serpant wards are now uncontrollable Aghanim’s Sceptre allows Mass Serpant wards to be controlled
Silencer: Curse of the Silent now steals 50% of the mana drained from enemy heroes.
Skywrath Mage: Base Str decreased from 19 to 15
Sniper: Units affected by Shrapnel take double damage from headshot.
Spectre: Haunt Cooldown decreased from 120 to 120/100/80
Spirit Breaker: Charge of Darkness grants disable immunity to Spirit Breaker Greater Bash cooldown reduced to 0 Nether Strike grants magic immunity after it has been cast until the strike is performed
Sven: Base Movement Speed increased from 295 to 305
Tinker: Aghanim’s Sceptre reworked: Rearm now costs 0/0/0 mana
Tiny: Avalanche damage increased from 100/180/260/300 to 100/180/260/340
Troll Warlord: Berserker rage bash chance increased from 10% to 10/10/15/15%
Tusk: Walrus Punch now resets all cooldowns for Tusk’s abilities if he lands the killing blow with Walrus Punch, but cannot reset it’s own cooldown
Undying: Decay now steals 5 strength from enemies hit by the ability instead of 4
Warlock: Upheaval reduces attack speed of units affected by the ability by half the value of the movement speed slow Chaotic Offering now deals 50/100/150 magical damage to any unit stunned by the ability
Windranger: Shackleshot deals 25/50/75/100 damage to any units it successfully latches to.
Witch Doctor: Base damage increased by 4 Attack range increased by 100 Death Ward bounce count increased from 0/0/1 (0/1/2) to 0/1/2 (1/2/4)
Wraith King: Vampiric Aura lifesteal% decreased from 15/20/25/30 to 5/10/15/20%
Zeus: Thundergod’s Wrath now hits invisible heroes Aghanim’s Sceptre no longer deals bonus damage, but all units hit by Thundergod’s Wrath are hit by the current level of Lightning Bolt immediately after it impacts.
Items:
Armlet of Mordiggian Bonus gain delay from Unholy Strength from 0.7 seconds to 0.4 seconds
Blink Dagger Blink Dagger cost increased from 2150 to 2500
Bloodstone Each charge of Bloodstone grants the holder +5 bonus damage
Dagon Recipe cost decreased from 1250 to 1100
Desolator Bonus damage increased from 60 to 65
Diffusal Blade Diffuse range decreased from 800 to 400
Heaven’s Halberd: Evasion increased from 25% to 30%
Phase Boots: Bonus damage increased from 24 to 28
Rod of Atos: Cripple now deals 50 magical damage when used on an enemy
Sange and Yasha: Agility increased from 16 to 25 Strength increased from 16 to 25 Damage increased from 16 to 25 Attack Speed increased from 16 to 25% Movement Speed increased from 16 to 25%
Vanguard Now has an active component: When used you have a 100% chance to block 100 incoming physical damage, this costs 0 mana and has a cooldown of 5 seconds.