Mafia Mediavida:
¡Bienvenidos a la partida! No hay ambientación como tal, pero quizás suelto algunas perlas en los inicios y finales de día, para hacerlo más ameno
Página de la wiki con la lista de roles+explicación de la setup
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Tracker
Cop
Cop Lover
Seer
Doctor
One-shot Vigilante
One-shot Dayvig
One-shot Dayvig
Compulsive Childkiller (if any Innocent Child is revealed, the Childkiller must immediately dayvig that player)
Bulletproof Townie
One-shot Paranoid Gun Owner
Mason
Mason
Mason
Mason Doctor
Mason Lover
Lover
Lover
Jack-of-all-trades (One Roleblock, One Cop, One Doctor)(Pueblo)
Retired Werewolf Hunter (named townie)(se le pone nombre al personaje)
Retired Marine (Immune to Serial Killer kills)
Hirsute Townie (Investigates as Werewolf)
Evangelistic Townie (Investigates as Cult)
Tentacled Townie (Investigates as Alien)
Watchlisted Townie (Investigates as Serial Killer)
Wrong Place at the Wrong Time Townie (Universal Miller)
Black Goo (Town; anyone who targets it with an action becomes Cult)
Ascetic Townie(inmune a todo por la noche menos la kill de la mafia)
Private Investigator (Gets result "Cult" or "Not Cult")
Gravedigger (Shows up as targeting all nightkilled players to Trackers and Watchers on night of said players' deaths)
Nymphomaniac (Compulsively chooses a Lover on Night 1; NOT part of pre-existing Lover groups unless united by N1 choice)
One-shot Governor
One-shot Prince
Town Godfather
Conspiracy Theorist (Gets result "Alien" or "Not Alien"; Es investigado como "Alien")
Conspiracy Theorist (Gets result "Alien" or "Not Alien"; Es investigado como "Alien")
Conspiracy Theorist (Gets result "Alien" or "Not Alien"; Es investigado como "Alien")
One-shot Kingmaker
Weak Jailkeeper
Bloodhound (Gets result "Town" or "Not Town")
Vanilla Cop (VTs, basic Werewolves and Mafia Goons are Vanilla)
Hero (If a King tries to execute you, the King dies instead)
Tourist (Compulsively targets someone every night. No effect)(sin notificacion)
Nurse (If a Town Doctor dies, you inherit their power)
One-shot Commuter
Cop-of-all-Trades (One-shot Cop, One-shot Seer, One-shot FBI Agent, One-shot Conspiracy Theorist, One-shot Private Investigator)
One-shot Gladiator (Target two players at night; if both alive at daybreak, they are the only two elimination candidates that day)
Persona Non Grata (If you are eliminated, any and all Condemners immediately win)
Psychiatrist (Target someone each night, if they are an SK they will become a Vanilla Townie)
Reloader (Target someone each night, if they have previously used a one-shot ability they regain their shot)
Fruit Vendor (Target someone each night. They will be told that they received fruit)
Parrot Role (Target someone each night. If they have an active ability, you use that ability on them)
One-shot Townie (If alive at the start of Day 2, turns into a Survivor)
Underdog (When the first Day death occurs, adopts the alignment of the dead player. Starts as Survivor)
Mafia Goon
Mafia Goon
Mafia Goon
Mafia Goon
Mafia Godfather
Mafia Tracker
Mafia Doctor
Mafia Roleblocker
Mafia Lover
Mafia Seer
Mafia One-shot Dayvig
Mafia One-shot Governor
Mafia Strongman
Mafia Reflexive Doctor (protects anyone who targets them)
Hirsute Goon
Mafia Cupid (Targets player Night 1; all OTHER players who targeted same player become Lovers with target)
Alpha Goon (essentially a named goon)
Mafia Compulsive Hider
Mafia Fruit Vendor
Werewolf
Werewolf
Werewolf
Werewolf Roleblocker
Werewolf One-shot Bulletproof
Werewolf Cop
Werewolf Mason
Werewolf Watcher
Werewolf FBI Agent
Ninja Werewolf
Werewolf One-shot PGO
Werewolf Miller (investigates as Mafia)
Werewolf Supersaint
Werewolf Godfather (essentially a named werewolf)
Werewolf Gravedigger
Wereparrot
Alien One-shot Prince
Alien Prober (targets one player; target is roleblocked and Prober gets investigation result of "Werewolf" or "Not werewolf")
Alien Vanillaiser
Alien Silencer
Bulletproof Alien Lover
Alien Psychotrooper (While alive, all cops with 'guilty/not guilty' format results are Insane) afecta a todos los policías/investigadores
Alien Mass Redirector (Once per game, choose a player at night. All actions are redirected to that player that night, making the Psychomagnet essentially a 1-Shot Lightning Rod-izer)
Alien Bloodsucker (Treestump someone at night. No Alien may perform the factional nightkill on the same night that you do this)
Alien Sympathiser (If there are Aliens in the game, you are an Alien goon. If there are no other Aliens, you are a VT.)
Compulsive Bodyguard Survivor
Survivor Mason
Condemner (target to the left; or on forum: target above in playerlist; or on skype/chat: target chosen randomly from all other players)
Condemner (target to the right; or on forum: target below in playerlist; or on skype/chat: target chosen randomly from all other players)
Serial Killer (Two-shot Bulletproof)
Serial Killer (Immune to Mafia(especifico de ese bando/persona que ejecuta) kills)
Serial Killer (Immune to Werewolf(especifico de ese bando/persona que ejecuta) kills)
Serial Killer (Immune to Alien & Replicant(especifico de ese bando/persona que ejecuta) kills)
One-shot Cult Recruiter
Cult One-shot Goomaker (Once per game, at night, target someone to make them take on Black Goo ability)
Wild Card (No alignment. After discards are revealed, discard the Wild Card and draw one new role which you must keep)
Replicant faction
Replicant One-shot Lightning Rod
Replicant Odd-Night Cop Even-Night Seer
Replicant Doppelganger (All investigative actions on you return results for the player on your left)
Replicant Suppressor (Target someone each night. All other actions on them that night fail)
Replicant Millermaker (Each night, permanently cause a player to show as GUILTY to all 'X/not X' investigative roles)
Replicant One-shot Politician (Target a player to steal their next day's vote and give it to another targeted player. Does not work if next day is ELo)
Replicant Suicide Bomber (Day ability)
Bulletproof Replicant
Replicant Sympathiser
Cards no longer in the face-to-face deck
The Replicant faction is no longer in the real-life deck so as not to dilute the scumgroups.
Due to the commonality of playing Greater Idea games without an initial moderator (therefore the first player to die on Day 1 becomes the moderator for the rest of the game), all One-shot Prince roles have been removed from the deck. (These are: One-shot Prince, Alien One-shot Prince, Judas and Saulus.)
Due to the difficulty of signaling night actions in a face-to-face setting, the Jack-of-all-Trades and the Cop-of-all-Trades have been removed from the deck.
Possibly Confusing Setup-Specific Things
If only one Mason or Lover is chosen, then they are essentially a named Vanilla Townie.
If more than 2 Masons or Lovers are chosen, then all the Masons form one Mason group, and all the Lovers form one Lover group (rather than separate pairs).
The Nymphomaniac, however, creates a separate Lover group when it uses its action on Night 1. It is not part of any pre-existing Lover groups at gamestart. It is possible to unite the two groups if the Nymphomaniac targets an existing Lover, however.
The One-Shot PGO is activated on the first night during which someone targets it. Any and all players who target it in that one night die.
On the forum, it is strongly advised to only run setups that start with at least 50% Town roles. This should also be advertised to the players. Broken setups are no fun. On scumchat or Skype or a Marathon Day, go crazy. Crazy setups ARE fun.
The Alien faction has only a one-shot factional nightkill for the whole game. The faction was designed to appear rarely but have powerful role actions. To make up for the reduced nightkills, Aliens win ties in endgames.
The Innocent Child can choose to reveal itself at whatever moment it chooses. It is not revealed automatically at the start of Day 1.
The Enabler affects one randomly mod-selected other player. If the Enabler dies, its Enablee can no longer use any role powers other than a factional nightkill.
The One-shot Cult Recruiter cannot recruit scum who could potentially be in a group faction (i.e. Mafia, Werewolves, Aliens). Independent scum (SK, Survivor, etc) can be cult recruited. Any player, however, can be Culted by targeting the Black Goo.
The Replicant faction was originally designed to be an alternative to the Alien faction, with one of the two factions used at random by shuffling the face-to-face cards. If playing without a mod on Skype or in chat, this is not feasible; you may choose whether or not to include the Replicants as well as the Aliens, or to mutually agree with the players to use one instead of the other. Unlike the Aliens, however, Replicants are not limited to a single nightkill for the whole game. (In practice, face-to-face players ended up just using both)
History of Additions
The Alien Bloodsucker, Alien Sympathiser, Werewolf Godfather, Alpha Goon, Cop-of-all-Trades, One-shot Commuter, Nurse, Tourist, Hero and Vanilla Cop were added to the deck at Scumdon 2013.
The Compulsive Bodyguard Survivor, Survivor Mason, Werewolf Supersaint, Mafia Cupid, Bloodhound, Weak Jailkeeper, Wrong Place at the Wrong Time Townie, Tentacled Townie, Watchlisted Townie, Evangelistic Townie and Mason Lover were added to the deck at BaltoMeet 2013.
The Town One-shot Gladiator was added to the deck at The Reckoning III in January 2014.
The Replicant faction was added to the deck just prior to MANCHESSKID in February 2014. During that meet, the Alien/Replicant-immune SK, Mafia Compulsive Hider, Werewolf Gravedigger, Cult One-shot Goomaker, Underdog, Persona Non Grata, Compulsive Childkiller and Psychiatrist were added.
Mechanics
Roles are assigned to players via the Random.org List Randomizer.
Balance is explicitly not guaranteed.
Setup Design
This setup was invented as a Face-to-Face game at the UK Scummers Meet 2013, using a constantly expanded card deck. The setup is intentionally goofy and designed for slightly shorter, less serious games - at the meet, it was frequently played at night. The initial deck was designed by ChannelDelibird but was modified and then vastly expanded by all the other attendees of the UK meet.
A small expansion of 19 cards added to the Greater Idea deck at the 2013 Baltimore meet by the attendees thereof was also intended to serve as the Greatest Idea Mafia deck.
Further roles have been added to the deck at several meets. The latest is a seven-card expansion from the UK Scummers Meet 2015, including the Wild Card, One-shot Townie, Town Parrot Role, Reloader, Town Fruit Vendor, Mafia Fruit Vendor and Wereparrot.
Sub-decks
With the face-to-face deck now officially too large to shuffle efficiently, several smaller, optional decks are being selected to offer more streamlined setups to players interested in particular elements of the deck more than others, or simply hoping for more chance of one or two unified scumgroups in any given game. These are linked below; more will be added soon.
/Classic - A 52-card deck featuring more basic roles, only one scumgroup (the Mafia) and two Serial Killers.
/Basic Two Scum - A 52-card deck featuring more basic roles and only two possible scum factions (the Mafia and the Werewolves).
/Basic Mafia and Aliens - A 52-card deck featuring comparatively basic roles with one large scumgroup (the Mafia) and one smaller scumgroup (the Aliens).
/Life and Death - A 76-card deck featuring roles that perform, prevent, affect or capitalise on kills and deaths, including one large scumgroup (the Mafia), one smaller scumgroup (the Aliens) and several independents (Survivors, Condemners and Serial Killers).
/101 Ways to Play with a Third Party A 101-card deck involving several third party roles
Role PMs
See /RolePMs.
See Also
REGLAS
Los usuarios no inscritos en la partida no pueden participar en este hilo ni ayudar de ninguna forma a los jugadores.
Los que podéis editar/borrar posts, no lo hagáis. A veces es difícil darse cuenta de ello, pero si alguien lo ve, lo puede reportar y habrá sanción.
Los jugadores muertos no pueden postear ni dar manitas a los post. Los usuarios que juegan sí, no hay ningún problema. Permito manitas a memes de especatdores/jugadores siempre y cuando no se usen para argumentar algo, sino para reirse de la situación.
Durante el turno de noche, está prohibido dar manitas a los posts o postear en el hilo. Si lo descubro o recibo un reporte de ello, habrá sanción.
Prohibida la comunicación fuera de la partida, a no ser que tu rol lo indique. Si me entero o me lo reportan, repartiré modkill a diestro y siniestro.
Prohibido hacer screenshots o citar todo tipo de mensajes e información del GM. Usad vuestras propias palabras. Si amenazáis con mostrar el PM habrá sanción.
Podéis revelar vuestra identidad, bando, rol, lo que queráis. Sin embargo, no es una acción que debería hacerse a la ligera.
Usar la forma en la que está descrita el PM para acusar a alguien o pedir revelar el nombre literal de habilidades que haya otorgado o el contenido del lore · del personaje para acusar a alguien está terminantemente prohibido. Si sucede esto, no me temblará el pulso a la hora de aplicar modkill.
Si dudan de la legalidad de alguna acción, pregunten antes de hacerla. Nada de "no lo sabía".
Los días equivalen a 48 horas (2 días reales) y las noches 48 horas hasta que acabe la partida de la isla.
No notifico desvíos, ni conductores ni nada parecido. Los bloqueos si, aunque no tengas una habilidad activa.
Jugar contra tu condición de victoria es motivo de sanción.
Podéis sacaros las tripas dentro de la partida, pero hay unos límites y esto no deja de ser un juego; podéis ser todo lo agresivos que queráis con el "personaje" pero no faltéis personalmente al jugador. Voy a ser especialmente estricto con esto, con tal de que haya algo más de buen hacer durante la partida.
1. El bot es muy nazi con los nombres, así que aseguraos de que los escribís bien.
- En caso de empate en un linchamiento, todos los jugadores serán linchados salvo que una habilidad indique lo contrario, si el no linchamiento es parte del empate nadie saldrá linchado. Un empate a 0 se considerará no linchamiento.
Está permitido el No Linchamiento, como también el Desvoto. Para hacerlos se siguen las mismas normas que para votar.
El recuento del voto lo lleva @jiub por lo que votamos con las tres almhoadillas voto :/a/[nada] [nombre del jugador]
Voto a raul_ct
En caso de que haya MYLO(Miseliminate-and-Lose) o LYLO(Eliminate-or-Lose) NO se avisará al principio del día, debido al setup muy raro de la partida.
Condiciones de victoria
1. Para el pueblo/personas pueblo: Acabar con todas las amenazas del pueblo.
1. Para los Lobaliens Mafiosos (BANDO UNIFICADO DE MAFIA, con posibles razas diferentes) Igualar o superar numéricamente a las fuerzas propueblo.
1. Para los independientes, de haberlos: Tienen sus propias condiciones de victoria.
Jugadores y obituario
# | Jugador | Estado | Rol | Momento de la muerte |
---|---|---|---|---|
1 | Darkraptor | Muerto | Serial Killer (Immune to Alien & Replicant kills) | Noche 1 |
2 | Vanzwo | Vivo | ||
3 | Dalgu | Vivo | ||
4 | Ladychaos | Vivo | ||
5 | Javivelaz | Vivo | ||
6 | Sorakabanana | Muerto | SK - Inmune a mafia kills | Noche 2 |
7 | Mirtor | Vivo | ||
8 | Soraghatsu/ Samusamu | Muerto | Gobernador | Linchado D2 |
9 | Psicotropica | Muerta | Pueblo - Fruit Vendor | Noche 1 |
10 | DenimH | Vivo | ||
11 | Mikess | Vivo | ||
12 | Leyvytah | Vivo | ||
13 | Nherzogs | Muerto | Pueblo - Cop(investigador de bandos) | Linchado D1 |
14 | Uni0n | Vivo |